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    A* Pathfinding Project
    4.1.0
    
   The A* Pathfinding Project for Unity 3D 
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Base class for path modifiers which can be attached to GameObjects. More...
Base class for path modifiers which can be attached to GameObjects.
Public Member Functions | |
| abstract void | Apply (Path path) | 
| Main Post-Processing function.   | |
| virtual void | OnDestroy () | 
| void | OnDisable () | 
| void | OnEnable () | 
| virtual void | PreProcess (Path path) | 
  Public Member Functions inherited from IPathModifier | |
| void | Apply (Path path) | 
| void | PreProcess (Path path) | 
Public Attributes | |
| Seeker | seeker | 
Protected Member Functions | |
| override void | Awake () | 
| Alerts the Seeker that this modifier exists.   | |
  Protected Member Functions inherited from VersionedMonoBehaviour | |
| virtual int | OnUpgradeSerializedData (int version, bool unityThread) | 
| Handle serialization backwards compatibility.   | |
Properties | |
| abstract int | Order [get] | 
| Modifiers will be executed from lower order to higher order.   | |
  Properties inherited from IPathModifier | |
| int | Order [get] | 
      
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  pure virtual | 
Main Post-Processing function.
Implemented in RadiusModifier, SimpleSmoothModifier, RaycastModifier, FunnelModifier, AlternativePath, and AdvancedSmooth.
      
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  protectedvirtual | 
Alerts the Seeker that this modifier exists.
Reimplemented from VersionedMonoBehaviour.
      
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  virtual | 
Reimplemented in AlternativePath.
| void OnDisable | ( | ) | 
| void OnEnable | ( | ) | 
      
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  virtual | 
| Seeker seeker | 
      
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  get | 
Modifiers will be executed from lower order to higher order.
This value is assumed to stay constant.