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    A* Pathfinding Project
    4.1.0
    
   The A* Pathfinding Project for Unity 3D 
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Namespaces | |
| package | Examples | 
| package | Legacy | 
| package | Recast | 
| package | RVO | 
| Local avoidance related classes.  | |
| package | Serialization | 
| package | Util | 
| package | Voxels | 
| package | WindowsStore | 
Classes | |
| class | ABPath | 
| Basic path, finds the shortest path from A to B.  More... | |
| class | ABPathEndingCondition | 
| Ending condition which emulates the default one for the ABPath.  More... | |
| class | AdvancedSmooth | 
| Smoothing by dividing path into turns and straight segments.  More... | |
| class | AIBase | 
| Base class for AIPath and RichAI.  More... | |
| class | AIDestinationSetter | 
| Sets the destination of an AI to the position of a specified object.  More... | |
| class | AILerp | 
| Linearly interpolating movement script.  More... | |
| class | AILerpEditor | 
| class | AIPath | 
| AI for following paths.  More... | |
| class | AlternativePath | 
| Applies penalty to the paths it processes telling other units to avoid choosing the same path.  More... | |
| class | AnimationLink | 
| class | AnimationLinkEditor | 
| class | AstarColor | 
| Stores editor colors.  More... | |
| class | AstarData | 
| Stores the navigation graphs for the A* Pathfinding System.  More... | |
| class | AstarDebugger | 
| Debugger for the A* Pathfinding Project.  More... | |
| class | AstarEnumFlagAttribute | 
| class | AstarEnumFlagDrawer | 
| class | AstarMath | 
| Utility functions for working with numbers and strings.  More... | |
| class | AstarPathEditor | 
| class | AstarProfiler | 
| class | AstarSplines | 
| Contains various spline functions.  More... | |
| class | AstarUpdateChecker | 
| Handles update checking for the A* Pathfinding Project.  More... | |
| class | AstarUpdateWindow | 
| struct | AstarWorkItem | 
| An item of work that can be executed when graphs are safe to update.  More... | |
| class | BaseAIEditor | 
| class | BBTree | 
| Axis Aligned Bounding Box Tree.  More... | |
| class | BinaryHeap | 
| Binary heap implementation.  More... | |
| struct | Connection | 
| Represents a connection to another node.  More... | |
| class | ConstantPath | 
| Finds all nodes within a specified distance from the start.  More... | |
| class | CustomGraphEditorAttribute | 
| Added to editors of custom graph types.  More... | |
| class | CustomPath | 
| class | DebugUtility | 
| Helper for drawing debug information for the recast graph.  More... | |
| class | DynamicGridObstacle | 
| Attach this script to any obstacle with a collider to enable dynamic updates of the graphs around it.  More... | |
| class | EditorBase | 
| Helper for creating editors.  More... | |
| class | EditorGUILayoutx | 
| Handles fading effects and also some custom GUI functions such as LayerMaskField.  More... | |
| class | EndingConditionDistance | 
| Target is found when the path is longer than a specified value.  More... | |
| class | EndingConditionProximity | 
| Ending condition which stops a fixed distance from the target point.  More... | |
| class | EuclideanEmbedding | 
| Implements heuristic optimizations.  More... | |
| class | FadeArea | 
| Editor helper for hiding and showing a group of GUI elements.  More... | |
| class | FleePath | 
| Returns a path heading away from a specified point to avoid.  More... | |
| class | FloodPath | 
| Floods the area completely for easy computation of any path to a single point.  More... | |
| class | FloodPathConstraint | 
| Restrict suitable nodes by if they have been searched by a FloodPath.  More... | |
| class | FloodPathTracer | 
| Traces a path created with the Pathfinding.FloodPath.  More... | |
| class | Funnel | 
| Implements the funnel algorithm as well as various related methods.  More... | |
| class | FunnelModifier | 
| Simplifies paths on navmesh graphs using the funnel algorithm.  More... | |
| class | GraphCollision | 
| Handles collision checking for graphs.  More... | |
| class | GraphEditor | 
| class | GraphEditorBase | 
| Defined here only so non-editor classes can use the target field.  More... | |
| struct | GraphHitInfo | 
| Returned by graph ray- or linecasts containing info about the hit.  More... | |
| class | GraphModifier | 
| GraphModifier is used for modifying graphs or processing graph data based on events.  More... | |
| class | GraphNode | 
| Base class for all nodes.  More... | |
| class | GraphUpdateObject | 
| Represents a collection of settings used to update nodes in a specific region of a graph.  More... | |
| class | GraphUpdateProcessor | 
| class | GraphUpdateScene | 
| Helper class for easily updating graphs.  More... | |
| class | GraphUpdateSceneEditor | 
| Editor for GraphUpdateScene.  More... | |
| class | GraphUpdateShape | 
| Defines a shape for a Pathfinding.GraphUpdateObject.  More... | |
| class | GraphUpdateUtilities | 
| Contains useful functions for updating graphs.  More... | |
| class | GraphVisualizationUtilities | 
| Contains useful functions for visualizing graphs.  More... | |
| class | GridGraph | 
| Generates a grid of nodes.  More... | |
| class | GridGraphEditor | 
| class | GridNode | 
| Node used for the GridGraph.  More... | |
| class | GridNodeBase | 
| Base class for GridNode and LevelGridNode.  More... | |
| class | GUIUtilityx | 
| Simple GUI utility functions.  More... | |
| interface | IAstarAI | 
| Common interface for all movement scripts in the A* Pathfinding Project.  More... | |
| interface | IAstarAIMovement | 
| Exposes more movement methods that are not available in all movement scripts.  More... | |
| interface | IGraphInternals | 
| Exposes internal methods for graphs.  More... | |
| interface | INavmesh | 
| interface | INavmeshHolder | 
| Interface for something that holds a triangle based navmesh.  More... | |
| struct | Int2 | 
| Two Dimensional Integer Coordinate Pair.  More... | |
| struct | Int3 | 
| Holds a coordinate in integers.  More... | |
| struct | IntRect | 
| Integer Rectangle.  More... | |
| interface | IPathInternals | 
| Used for hiding internal methods of the Path class.  More... | |
| interface | IPathModifier | 
| Base for all path modifiers.  More... | |
| interface | IRaycastableGraph | 
| Graph which supports the Linecast method.  More... | |
| interface | ITransformedGraph | 
| Graph which has a well defined transformation from graph space to world space.  More... | |
| interface | ITraversalProvider | 
| Provides additional traversal information to a path request.  More... | |
| interface | IUpdatableGraph | 
| Graphs which can be updated during runtime.  More... | |
| interface | IVersionedMonoBehaviourInternal | 
| Exposes internal methods from Pathfinding.VersionedMonoBehaviour.  More... | |
| interface | IWorkItemContext | 
| Interface to expose a subset of the WorkItemProcessor functionality.  More... | |
| class | LayerGridGraph | 
| Grid Graph, supports layered worlds.  More... | |
| class | LayerGridGraphEditor | 
| class | LayerGridGraphUpdate | 
| GraphUpdateObject with more settings for the LayerGridGraph.  More... | |
| class | LevelGridNode | 
| Describes a single node for the LayerGridGraph.  More... | |
| class | LinkedLevelNode | 
| Internal class used by the LayerGridGraph.  More... | |
| class | LocalSpaceGraph | 
| Helper for Pathfinding.Examples.LocalSpaceRichAI.  More... | |
| class | MeshNode | 
| class | MonoModifier | 
| Base class for path modifiers which can be attached to GameObjects.  More... | |
| class | MultiTargetPath | 
| A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target.  More... | |
| class | NavGraph | 
| Base class for all graphs.  More... | |
| class | NavmeshAdd | 
| Adds new geometry to a recast graph.  More... | |
| class | NavmeshBase | 
| Base class for RecastGraph and NavMeshGraph.  More... | |
| class | NavmeshClamp | 
| Attach to any GameObject and the object will be clamped to the navmesh.  More... | |
| class | NavmeshClipper | 
| Base class for the NavmeshCut and NavmeshAdd components.  More... | |
| class | NavmeshCut | 
| Navmesh cutting is used for fast recast graph updates.  More... | |
| class | NavmeshCutEditor | 
| class | NavMeshGraph | 
| Generates graphs based on navmeshes.  More... | |
| class | NavMeshGraphEditor | 
| class | NavmeshTile | 
| class | NNConstraint | 
| Nearest node constraint.  More... | |
| struct | NNInfo | 
| Result of a nearest node query.  More... | |
| struct | NNInfoInternal | 
| Internal result of a nearest node query.  More... | |
| class | NodeLink | 
| Connects two nodes with a direct connection.  More... | |
| class | NodeLink2 | 
| Connects two nodes via two intermediate point nodes.  More... | |
| class | NodeLink3 | 
| Connects two TriangleMeshNodes (recast/navmesh graphs) as if they had shared an edge.  More... | |
| class | NodeLink3Node | 
| class | ObjImporter | 
| class | OptimizationHandler | 
| Helper for enabling or disabling compiler directives.  More... | |
| class | Path | 
| Base class for all path types.  More... | |
| class | PathEndingCondition | 
| Customized ending condition for a path.  More... | |
| class | PathHandler | 
| Handles thread specific path data.  More... | |
| class | PathModifier | 
| Base class for path modifiers which are not attached to GameObjects.  More... | |
| class | PathNNConstraint | 
| A special NNConstraint which can use different logic for the start node and end node in a path.  More... | |
| class | PathNode | 
| Stores temporary node data for a single pathfinding request.  More... | |
| class | PathPool | 
| Pools path objects to reduce load on the garbage collector.  More... | |
| class | PathPool< T > | 
| Pools path objects to reduce load on the garbage collector.  More... | |
| class | PathProcessor | 
| class | PathReturnQueue | 
| class | PathUtilities | 
| Contains useful functions for working with paths and nodes.  More... | |
| class | Patrol | 
| Simple patrol behavior.  More... | |
| class | PointGraph | 
| Basic point graph.  More... | |
| class | PointGraphEditor | 
| class | PointKDTree | 
| Represents a collection of GraphNodes.  More... | |
| class | PointNode | 
| Node used for the PointGraph.  More... | |
| class | Polygon | 
| Utility functions for working with polygons, lines, and other vector math.  More... | |
| class | Profile | 
| struct | Progress | 
| Progress info for e.g a progressbar.  More... | |
| class | RadiusModifier | 
| Radius path modifier for offsetting paths.  More... | |
| class | RandomPath | 
| Finds a path in a random direction from the start node.  More... | |
| class | RaycastModifier | 
| Simplifies a path using raycasting.  More... | |
| class | RaycastModifierEditor | 
| class | RecastBBTree | 
| Axis Aligned Bounding Box Tree.  More... | |
| class | RecastBBTreeBox | 
| class | RecastGraph | 
| Automatically generates navmesh graphs based on world geometry.  More... | |
| class | RecastGraphEditor | 
| Editor for the RecastGraph.  More... | |
| class | RecastMeshObj | 
| Explicit mesh object for recast graphs.  More... | |
| class | RecastMeshObjEditor | 
| class | RecastTileUpdate | 
| Updates the recast tile(s) it is in at start, needs RecastTileUpdateHandler.  More... | |
| class | RecastTileUpdateHandler | 
| Helper for easier fast updates to recast graphs.  More... | |
| class | RelevantGraphSurface | 
| Pruning of recast navmesh regions.  More... | |
| class | RichAI | 
| Advanced AI for navmesh based graphs.  More... | |
| class | RichFunnel | 
| class | RichPath | 
| class | RichPathPart | 
| class | RichSpecial | 
| class | RVONavmeshEditor | 
| class | RVOSimulatorEditor | 
| class | RVOSquareObstacleEditor | 
| class | SeekerEditor | 
| class | SimpleSmoothModifier | 
| Modifier which smooths the path.  More... | |
| class | SmoothModifierEditor | 
| class | StartEndModifier | 
| Adjusts start and end points of a path.  More... | |
| class | TargetMover | 
| Moves the target in example scenes.  More... | |
| class | ThreadControlQueue | 
| Queue of paths to be processed by the system.  More... | |
| class | TileHandlerHelper | 
| Helper for navmesh cut objects.  More... | |
| class | TriangleMeshNode | 
| Node represented by a triangle.  More... | |
| class | UnityReferenceHelper | 
| Helper class to keep track of references to GameObjects.  More... | |
| class | VectorMath | 
| Various vector math utility functions.  More... | |
| class | VersionedMonoBehaviour | 
| Base class for all components in the package.  More... | |
| class | WorkItemProcessor | 
| class | XPath | 
| Extended Path.  More... | |
Typedefs | |
| using | Math = System.Math | 
| using | Thread = System.Threading.Thread | 
Enumerations | |
| enum | CloseToDestinationMode { Stop, ContinueToExactDestination } | 
| What to do when the character is close to the destination.  More... | |
| enum | ColliderType { Sphere, Capsule, Ray } | 
| Determines collision check shape.  More... | |
| enum | GraphDebugMode {  Areas, G, H, F, Penalty, Connections, Tags }  | 
| What data to draw the graph debugging with.  More... | |
| enum | GraphUpdateThreading {  UnityThread = 0, SeparateThread = 1 << 0, UnityInit = 1 << 1, UnityPost = 1 << 2, SeparateAndUnityInit = SeparateThread | UnityInit }  | 
| enum | Heuristic { Manhattan, DiagonalManhattan, Euclidean, None } | 
| Heuristic to use.  More... | |
| enum | HeuristicOptimizationMode { None, Random, RandomSpreadOut, Custom } | 
| enum | NumNeighbours { Four, Eight, Six } | 
| Number of neighbours for a single grid node.  More... | |
| enum | PathCompleteState { NotCalculated = 0, Error = 1, Complete = 2, Partial = 3 } | 
| State of a path request.  More... | |
| enum | PathLog {  None, Normal, Heavy, InGame, OnlyErrors }  | 
| How path results are logged by the system.  More... | |
| enum | PathState {  Created = 0, PathQueue = 1, Processing = 2, ReturnQueue = 3, Returned = 4 }  | 
| Internal state of a path in the pipeline.  More... | |
| enum | RayDirection { Up, Down, Both } | 
| Determines collision check ray direction.  More... | |
| enum | ThreadCount {  AutomaticLowLoad = -1, AutomaticHighLoad = -2, None = 0, One = 1, Two, Three, Four, Five, Six, Seven, Eight }  | 
| Number of threads to use.  More... | |
Functions | |
| delegate void | OnGraphDelegate (NavGraph graph) | 
| delegate void | OnPathDelegate (Path p) | 
| delegate void | OnScanDelegate (AstarPath script) | 
| delegate void | OnScanStatus (Progress progress) | 
| using Math = System.Math | 
What to do when the character is close to the destination.
| enum ColliderType | 
| enum GraphDebugMode | 
| enum GraphUpdateThreading | 
| enum Heuristic | 
Heuristic to use.
The heuristic is the estimated cost from the current node to the target
| enum NumNeighbours | 
| enum PathCompleteState | 
State of a path request.
| NotCalculated | 
 The path has not been calculated yet. 
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| Error | 
 The path calculation is done, but it failed. 
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| Complete | 
 The path has been successfully calculated.  | 
| Partial | 
 The path has been calculated, but only a partial path could be found.  | 
| enum PathLog | 
How path results are logged by the system.
| enum PathState | 
| enum RayDirection | 
| enum ThreadCount | 
| delegate void Pathfinding.OnGraphDelegate | ( | NavGraph | graph | ) | 
| delegate void Pathfinding.OnPathDelegate | ( | Path | p | ) | 
| delegate void Pathfinding.OnScanDelegate | ( | AstarPath | script | ) | 
| delegate void Pathfinding.OnScanStatus | ( | Progress | progress | ) |