A* Pathfinding Project  4.1.0
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TriangleMeshNode Class Reference

Node represented by a triangle. More...

Detailed Description

Node represented by a triangle.

Public Member Functions

 TriangleMeshNode (AstarPath astar)
 
override Vector3 ClosestPointOnNode (Vector3 p)
 
override Vector3 ClosestPointOnNodeXZ (Vector3 p)
 
override bool ContainsPoint (Vector3 p)
 Checks if point is inside the node.
 
override bool ContainsPointInGraphSpace (Int3 p)
 Checks if point is inside the node in graph space.
 
override void DeserializeNode (GraphSerializationContext ctx)
 
override bool GetPortal (GraphNode toNode, System.Collections.Generic.List< Vector3 > left, System.Collections.Generic.List< Vector3 > right, bool backwards)
 
bool GetPortal (GraphNode toNode, System.Collections.Generic.List< Vector3 > left, System.Collections.Generic.List< Vector3 > right, bool backwards, out int aIndex, out int bIndex)
 
override Int3 GetVertex (int i)
 
int GetVertexArrayIndex (int i)
 Return a number specifying an index in the source vertex array.
 
override int GetVertexCount ()
 
int GetVertexIndex (int i)
 Return a number identifying a vertex.
 
Int3 GetVertexInGraphSpace (int i)
 
void GetVertices (out Int3 v0, out Int3 v1, out Int3 v2)
 Returns all 3 vertices of this node in world space.
 
void GetVerticesInGraphSpace (out Int3 v0, out Int3 v1, out Int3 v2)
 Returns all 3 vertices of this node in graph space.
 
override void Open (Path path, PathNode pathNode, PathHandler handler)
 Open the node.
 
override Vector3 RandomPointOnSurface ()
 A random point on the surface of the node.
 
override void SerializeNode (GraphSerializationContext ctx)
 
int SharedEdge (GraphNode other)
 Returns the edge which is shared with other.
 
override float SurfaceArea ()
 
void UpdatePositionFromVertices ()
 Set the position of this node to the average of its 3 vertices.
 
override void UpdateRecursiveG (Path path, PathNode pathNode, PathHandler handler)
 
- Public Member Functions inherited from MeshNode
override void AddConnection (GraphNode node, uint cost)
 Add a connection from this node to the specified node.
 
void AddConnection (GraphNode node, uint cost, int shapeEdge)
 Add a connection from this node to the specified node.
 
override void ClearConnections (bool alsoReverse)
 Remove all connections from this node.
 
override bool ContainsConnection (GraphNode node)
 Checks if this node has a connection to the specified node.
 
virtual bool ContainsPoint (Int3 point)
 Checks if point is inside the node.
 
override void DeserializeReferences (GraphSerializationContext ctx)
 Used to deserialize references to other nodes e.g connections.
 
override void FloodFill (Stack< GraphNode > stack, uint region)
 
override void GetConnections (System.Action< GraphNode > action)
 Calls the delegate with all connections from this node.
 
override int GetGizmoHashCode ()
 Hash code used for checking if the gizmos need to be updated.
 
override void RemoveConnection (GraphNode node)
 Removes any connection from this node to the specified node.
 
override void SerializeReferences (GraphSerializationContext ctx)
 Used to serialize references to other nodes e.g connections.
 
- Public Member Functions inherited from GraphNode
virtual bool GetPortal (GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)
 Add a portal from this node to the specified node.
 
virtual void RecalculateConnectionCosts ()
 Recalculates all connection costs from this node.
 
void UpdateG (Path path, PathNode pathNode)
 

Static Public Member Functions

static INavmeshHolder GetNavmeshHolder (uint graphIndex)
 
static void SetNavmeshHolder (int graphIndex, INavmeshHolder graph)
 Sets the internal navmesh holder for a given graph index.
 

Public Attributes

int v0
 Internal vertex index for the first vertex.
 
int v1
 Internal vertex index for the second vertex.
 
int v2
 Internal vertex index for the third vertex.
 
- Public Attributes inherited from MeshNode
Connection[] connections
 All connections from this node.
 
- Public Attributes inherited from GraphNode
const uint MaxAreaIndex = FlagsAreaMask >> FlagsAreaOffset
 
const uint MaxGraphIndex = FlagsGraphMask >> FlagsGraphOffset
 Max number of graphs-1.
 
Int3 position
 Position of the node in world space.
 

Static Protected Attributes

static INavmeshHolder[] _navmeshHolders = new INavmeshHolder[0]
 Holds INavmeshHolder references for all graph indices to be able to access them in a performant manner.
 
static readonly System.Object lockObject = new System.Object()
 Used for synchronised access to the _navmeshHolders array.
 

Additional Inherited Members

- Protected Member Functions inherited from MeshNode
 MeshNode (AstarPath astar)
 
- Protected Attributes inherited from GraphNode
uint flags
 Bitpacked field holding several pieces of data.
 
- Package Functions inherited from GraphNode
void Destroy ()
 Destroys the node.
 
- Properties inherited from GraphNode
uint Area [get, set]
 Connected component that contains the node.
 
bool Destroyed [get]
 
uint Flags [get, set]
 Holds various bitpacked variables.
 
uint GraphIndex [get, set]
 Graph which contains this node.
 
int NodeIndex [get]
 Internal unique index.
 
uint Penalty [get, set]
 Penalty cost for walking on this node.
 
uint Tag [get, set]
 Node tag.
 
bool Walkable [get, set]
 True if the node is traversable.
 

Constructor & Destructor Documentation

Member Function Documentation

override Vector3 ClosestPointOnNode ( Vector3  p)
virtual

Implements MeshNode.

override Vector3 ClosestPointOnNodeXZ ( Vector3  p)
virtual

Implements MeshNode.

override bool ContainsPoint ( Vector3  point)
virtual

Checks if point is inside the node.

Note that ContainsPointInGraphSpace is faster than this method as it avoids some coordinate transformations. If you are repeatedly calling this method on many different nodes but with the same point then you should consider transforming the point first and then calling ContainsPointInGraphSpace.

Int3 p = (Int3)graph.transform.InverseTransform(point);
node.ContainsPointInGraphSpace(p);

Implements MeshNode.

override bool ContainsPointInGraphSpace ( Int3  point)
virtual

Checks if point is inside the node in graph space.

In graph space the up direction is always the Y axis so in principle we project the triangle down on the XZ plane and check if the point is inside the 2D triangle there.

Implements MeshNode.

override void DeserializeNode ( GraphSerializationContext  ctx)
virtual

Reimplemented from GraphNode.

static INavmeshHolder GetNavmeshHolder ( uint  graphIndex)
static
override bool GetPortal ( GraphNode  toNode,
System.Collections.Generic.List< Vector3 >  left,
System.Collections.Generic.List< Vector3 >  right,
bool  backwards 
)
bool GetPortal ( GraphNode  toNode,
System.Collections.Generic.List< Vector3 >  left,
System.Collections.Generic.List< Vector3 >  right,
bool  backwards,
out int  aIndex,
out int  bIndex 
)
override Int3 GetVertex ( int  i)
virtual

Implements MeshNode.

int GetVertexArrayIndex ( int  i)

Return a number specifying an index in the source vertex array.

The vertex array can for example be contained in a recast tile, or be a navmesh graph, that is graph dependant. This is slower than GetVertexIndex, if you only need to compare vertices, use GetVertexIndex.

override int GetVertexCount ( )
virtual

Implements MeshNode.

int GetVertexIndex ( int  i)

Return a number identifying a vertex.

This number does not necessarily need to be a index in an array but two different vertices (in the same graph) should not have the same vertex numbers.

Int3 GetVertexInGraphSpace ( int  i)
void GetVertices ( out Int3  v0,
out Int3  v1,
out Int3  v2 
)

Returns all 3 vertices of this node in world space.

void GetVerticesInGraphSpace ( out Int3  v0,
out Int3  v1,
out Int3  v2 
)

Returns all 3 vertices of this node in graph space.

override void Open ( Path  path,
PathNode  pathNode,
PathHandler  handler 
)
virtual

Open the node.

Implements GraphNode.

override Vector3 RandomPointOnSurface ( )
virtual

A random point on the surface of the node.

For point nodes and other nodes which do not have a surface, this will always return the position of the node.

Reimplemented from GraphNode.

override void SerializeNode ( GraphSerializationContext  ctx)
virtual

Reimplemented from GraphNode.

static void SetNavmeshHolder ( int  graphIndex,
INavmeshHolder  graph 
)
static

Sets the internal navmesh holder for a given graph index.

Warning
Internal method
int SharedEdge ( GraphNode  other)

Returns the edge which is shared with other.

If no edge is shared, -1 is returned. If there is a connection with the other node, but the connection is not marked as using a particular edge of the shape of the node then 0xFF will be returned.

The vertices in the edge can be retrieved using

var edge = node.SharedEdge(other);
var a = node.GetVertex(edge);
var b = node.GetVertex((edge+1) % node.GetVertexCount());
See Also
GetPortal which also handles edges that are shared over tile borders and some types of node links
override float SurfaceArea ( )
virtual
Todo:
This is the area in XZ space, use full 3D space for higher correctness maybe?

Reimplemented from GraphNode.

void UpdatePositionFromVertices ( )

Set the position of this node to the average of its 3 vertices.

override void UpdateRecursiveG ( Path  path,
PathNode  pathNode,
PathHandler  handler 
)
virtual

Reimplemented from MeshNode.

Member Data Documentation

INavmeshHolder [] _navmeshHolders = new INavmeshHolder[0]
staticprotected

Holds INavmeshHolder references for all graph indices to be able to access them in a performant manner.

readonly System.Object lockObject = new System.Object()
staticprotected

Used for synchronised access to the _navmeshHolders array.

int v0

Internal vertex index for the first vertex.

int v1

Internal vertex index for the second vertex.

int v2

Internal vertex index for the third vertex.


The documentation for this class was generated from the following file: