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void | AddInt (float factor, bool inside, int id) |
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bool | Contains (Vector3 p) |
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void | Draw (Color c) |
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bool | FinalInts (Vector3 target, Vector3 closeEdgeConstraint, bool drawGizmos, out Vector3 closest) |
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float | ScoreContains (Vector3 p) |
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static | operator HalfPlane (VO vo) |
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The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/LocalAvoidance/LocalAvoidance.cs