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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Demos different path types. More...
Inheritance diagram for PathTypesDemo:
Collaboration diagram for PathTypesDemo:Public Member Functions | |
| void | ClearPrevious () |
| Destroys all previous render objects. | |
| void | DemoPath () |
| Starts a path specified by PathTypesDemo::activeDemo. | |
| void | OnApplicationQuit () |
| Clears renders on application quit. | |
| void | OnGUI () |
| Draw some helpful gui. | |
| void | OnPathComplete (Path p) |
| Get the path back. | |
Private Member Functions | |
| void | Update () |
Private Attributes | |
| FloodPath | lastFlood = null |
| List< GameObject > | lastRender = new List<GameObject>() |
| List< Vector3 > | multipoints = new List<Vector3>() |
Demos different path types.
This script is an example script demoing a number of different path types included in the project. Since only the Pro version has access to many path types, it is only included in the pro version