|
|
void | Awake () |
| |
|
void | OnPathComplete (Path _p) |
| |
|
void | RecalculatePath () |
| |
|
void | SetColor (Color col) |
| |
|
void | SetTarget (Vector3 target) |
| |
|
void | Start () |
| |
|
void | Update () |
| |
|
|
float | moveNextDist = 1 |
| |
|
float | repathRate = 1 |
| |
|
|
bool | canSearchAgain = true |
| |
|
RVOController | controller |
| |
|
float | nextRepath = 0 |
| |
|
Path | path = null |
| |
|
MeshRenderer[] | rends |
| |
|
Seeker | seeker |
| |
|
Vector3 | target |
| |
|
List< Vector3 > | vectorPath |
| |
|
int | wp |
| |
The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/ExampleScenes/Example11_RVO/RVOExampleAgent.cs