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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Stores editor colors. More...
Public Member Functions | |
| void | OnEnable () |
| Pushes all local variables out to static ones. | |
Static Public Member Functions | |
| static Color | GetAreaColor (int area) |
| Returns an color for an area, uses both user set ones and calculated. | |
Public Attributes | |
| Color[] | _AreaColors |
| Holds user set area colors. | |
| Color | _BoundsHandles |
| Color | _ConnectionHighLerp |
| Color | _ConnectionLowLerp |
| Color | _MeshColor |
| Color | _MeshEdgeColor |
| Color | _NodeConnection |
| Color | _UnwalkableNode |
Static Private Attributes | |
| static Color[] | AreaColors |
| Holds user set area colors. | |
Stores editor colors.
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static |
Returns an color for an area, uses both user set ones and calculated.
If the user has set a color for the area, it is used, but otherwise the color is calculated using Mathfx::IntToColor
Here is the call graph for this function:| Color [] _AreaColors |
Holds user set area colors.
Use GetAreaColor to get an area color
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staticprivate |
Holds user set area colors.
Use GetAreaColor to get an area color