|
A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
|
Namespaces | |
| package | Nodes |
| package | RVO |
| package | Serialization |
| package | Threading |
| package | Util |
Classes | |
| class | ABPath |
| Basic path, finds the shortest path from A to B. More... | |
| class | ABPathEndingCondition |
| class | AstarColor |
| Stores editor colors. More... | |
| class | AstarData |
| Stores the navigation graphs for the A* Pathfinding System. More... | |
| class | AstarSerializer |
| class | AstarSplines |
| Contains various spline functions. More... | |
| class | BBTree |
| Axis Aligned Bounding Box Tree. More... | |
| class | BBTreeBox |
| class | BinaryHeapM |
| Binary heap implementation. More... | |
| class | ConstantPath |
| Finds all nodes within a specified distance from the start. More... | |
| class | CustomPath |
| class | DebugUtility |
| class | EditorUtilities |
| class | EndingConditionDistance |
| Target is found when the path is longer than a specified value. More... | |
| class | FleePath |
| Returns a path heading away from a specified point to avoid. More... | |
| class | FloodPath |
| Floods the area completely for easy computation of any path to a single point. More... | |
| class | FloodPathConstraint |
| Restrict suitable nodes by if they have been searched by a FloodPath. More... | |
| class | FloodPathTracer |
| Traces a path created with the Pathfinding::FloodPath. More... | |
| class | GraphCollision |
| Handles collision checking for graphs. More... | |
| class | GraphEditorBase |
| Defined here only so non-editor classes can use the target field. More... | |
| struct | GraphHitInfo |
| Returned by graph ray- or linecasts containing info about the hit. More... | |
| class | GraphModifier |
| GraphModifier for modifying graphs or processing graph data based on events. More... | |
| class | GraphUpdateObject |
| Represents a collection of settings used to update nodes in a specific area of a graph. More... | |
| class | GraphUpdateShape |
| Defines a shape for a Pathfinding::GraphUpdateObject. More... | |
| class | GraphUpdateUtilities |
| Contains useful functions for updating graphs. More... | |
| class | GridGraph |
| Generates a grid of nodes. More... | |
| interface | INavmesh |
| struct | Int3 |
| Holds a coordinate in integers. More... | |
| struct | IntRect |
| Integer Rectangle. More... | |
| interface | IPathModifier |
| Base for all path modifiers. More... | |
| interface | IRaycastableGraph |
| interface | ISerializableGraph |
| interface | ISerializableGraphEditor |
| interface | ISerializableObject |
| interface | IUpdatableGraph |
| class | LayerGridGraph |
| Grid Graph, supports layered worlds. More... | |
| class | LayerGridGraphUpdate |
| GraphUpdateObject with more settings for the LayerGridGraph. More... | |
| class | LevelGridNode |
| Describes a single node for the LayeredGridGraph. More... | |
| class | LinkedLevelCell |
| class | LinkedLevelNode |
| class | Mathfx |
| Utility functions for working with numbers, lines and vectors. More... | |
| class | Matrix |
| Matrix implementation. More... | |
| class | MeshNode |
| class | Modifier |
| Base class for path modifiers which are not attached to GameObjects. More... | |
| class | ModifierConverter |
| class | MonoModifier |
| Base class for path modifiers which can be attached to GameObjects. More... | |
| class | MultiGridGraph |
| class | MultiTargetPath |
| A path which searches from one point to a number of different targets in one search or from a number of different start points to a single target. More... | |
| class | NavGraph |
| Base class for all graphs More... | |
| class | NavMeshGraph |
| Generates graphs based on navmeshes. More... | |
| class | NNConstraint |
| Nearest node constraint. More... | |
| struct | NNInfo |
| class | Node |
| Holds one node in a navgraph. More... | |
| class | NodeRun |
| class | NodeRunData |
| class | Path |
| class | PathEndingCondition |
| Customized ending condition for a path. More... | |
| class | PathNNConstraint |
| A special NNConstraint which can use different logic for the start node and end node in a path. More... | |
| class | PathPool< T > |
| struct | PathThreadInfo |
| Holds info about one pathfinding thread. More... | |
| class | PathUtilities |
| Contains useful functions for working with paths and nodes. More... | |
| class | PointGraph |
| Basic point graph. More... | |
| class | Polygon |
| Utility functions for working with polygons, lines, and other vector math. More... | |
| class | ProbableErrorException |
| Thrown when reaching ridiculously large numbers during processing. More... | |
| struct | Progress |
| class | RandomPath |
| Finds a path in a random direction from the start node. More... | |
| class | RecastGraph |
| Automatically generates navmesh graphs based on world geometry. More... | |
| class | RecyclablePathAttribute |
| class | TagMask |
| Holds a tagmask. More... | |
| class | UserConnection |
| A class for holding a user placed connection. More... | |
| class | Utility |
| class | XPath |
| Extended Path. More... | |
Enumerations | |
| enum | ColliderType { Sphere, Capsule, Ray } |
| Determines collision check shape. More... | |
| enum | ModifierData { All = -1, StrictNodePath = 1 << 0, NodePath = 1 << 1, StrictVectorPath = 1 << 2, VectorPath = 1 << 3, Original = 1 << 4, None = 0, Nodes = NodePath | StrictNodePath, Vector = VectorPath | StrictVectorPath } |
| Defines inputs and outputs for a modifier. More... | |
| enum | NearestNodePriority { ReallyLow = 20, Low = 8, Normal = 5, High = 1, ReallyHigh = 0 } |
| Used to weight nodes returned by the GetNearest function from different graphs. More... | |
| enum | NumNeighbours { Four, Eight } |
| enum | RayDirection { Up, Down, Both } |
| Determines collision check ray direction. More... | |
| enum ColliderType |
| enum ModifierData |
Defines inputs and outputs for a modifier.
| All |
All bits set to 1. |
| StrictNodePath |
Node array with original length. |
| NodePath |
Node array. |
| StrictVectorPath |
Vector path with original length (same as node path array length). Think of it as: the node positions have changed |
| VectorPath |
Vector path. |
| Original |
Used when the modifier requires to be the first in the list (or after a modifier outputting ModifierData.All) |
| None |
Zero (no bits true) |
| Nodes |
Combine of NodePath and StrictNodePath. |
| Vector |
Combine of VectorPath and StrictVectorPath. |
| enum NearestNodePriority |
Used to weight nodes returned by the GetNearest function from different graphs.
| Low |
Used when only a simple range check or a similar algorithm was used. |
| Normal |
Default. |
| High |
Used when the node is a very good candidate to being the closest node (like when the position is inside a triangle on a navmesh), it is really hard to override this. |
| ReallyHigh |
No other NavGraph can override this except if another graph returned ReallyHigh before this one. |
| enum RayDirection |