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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Base class for path modifiers which are not attached to GameObjects. More...
Inheritance diagram for Modifier:
Collaboration diagram for Modifier:Public Member Functions | |
| abstract void | Apply (Path p, ModifierData source) |
| Main Post-Processing function. | |
| virtual void | ApplyOriginal (Path p) |
| void | Awake (Seeker s) |
| void | OnDestroy (Seeker s) |
| virtual void | PreProcess (Path p) |
Public Member Functions inherited from IPathModifier | |
| void | Apply (Path p, ModifierData source) |
| void | ApplyOriginal (Path p) |
| void | PreProcess (Path p) |
Public Attributes | |
| int | priority = 0 |
| Higher priority modifiers are executed first. | |
| Seeker | seeker |
Properties | |
| abstract ModifierData | input [get] |
| abstract ModifierData | output [get] |
| int | Priority [get, set] |
Properties inherited from IPathModifier | |
| ModifierData | input [get] |
| ModifierData | output [get] |
| int | Priority [get, set] |
Base class for path modifiers which are not attached to GameObjects.
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