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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Inheritance diagram for ISerializableObject:Public Member Functions | |
| void | DeSerializeSettings (AstarSerializer serializer) |
| Called to deserialize the object. | |
| void | SerializeSettings (AstarSerializer serializer) |
| Called to serialize the object. | |
| void DeSerializeSettings | ( | AstarSerializer | serializer | ) |
Called to deserialize the object.
All variables and data which are to be loaded should be loaded using Pathfinding::AstarSerializer::GetValue
A default value can also be passed, in case the variable isn't contained in the data that will be returned instead
Here is the caller graph for this function:| void SerializeSettings | ( | AstarSerializer | serializer | ) |
Called to serialize the object.
All variables and data which are to be saved should be passed to the serialized using Pathfinding::AstarSerializer::AddValue
Here is the caller graph for this function: