Recast graph with off-mesh links

Example scene which demonstrates off-mesh links.

This scene demonstrates how to use off-mesh links to implement special movement logic such as jumping, climbing, teleporters and other things.

This example scene is the basis for the Off-mesh links tutorial, so check that page for more details.

In the example scene, the agent can:

  • Jump off a ledge.

  • Jump up to a ledge.

  • Open a door.

  • Use a teleporter to shorten its path.

  • Open an interactable chest. See Chests for more details.

This example uses a recast graph. A grid graph could also have been used with pretty much identical results, though some things would reuire modification. For example, the door uses a NavmeshCut component, which only works on recast/navmesh graphs.