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void | Close () |
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void | ForLoop (int start, int stop, int stepLength, ForLoopBody loopBody, bool close) |
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delegate void | ForLoopBody (int i) |
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static void | For (int start, int stop, ForLoopBody loopBody) |
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static void | For (int start, int stop, int stepLength, ForLoopBody loopBody) |
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static void | For (int start, int stop, int stepLength, ForLoopBody loopBody, bool close) |
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static int | iterationStepLength = 10 |
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static int | threadsCount = 2 |
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void | Initialize () |
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void | WorkerThread (object index) |
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int | currentIndex |
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Parallel | Instance |
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AutoResetEvent[] | jobAvailable |
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ForLoopBody | loopBody |
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int | step = 1 |
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int | stopIndex |
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ManualResetEvent[] | threadIdle |
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Thread[] | threads |
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static System.Object | sync = new System.Object () |
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The documentation for this class was generated from the following file:
- /Users/aron/Unity/AstarPathfindingGIT/Assets/AstarPathfindingProject/Utilities/AstarParallel.cs