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A* Pathfinding Project
3.1.4
The A* Pathfinding Project for Unity 3D
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Exposes properties of an Agent class. More...
Inheritance diagram for IAgent:Properties | |
| float | AgentTimeHorizon [get, set] |
| bool | DebugDraw [get, set] |
| Vector3 | DesiredVelocity [get, set] |
| float | Height [get, set] |
| Height of the agent. | |
| Vector3 | InterpolatedPosition [get] |
| Interpolated position of agent. | |
| bool | Locked [get, set] |
| int | MaxNeighbours [get, set] |
| float | MaxSpeed [get, set] |
| Max speed of the agent. | |
| float | NeighbourDist [get, set] |
| List< ObstacleVertex > | NeighbourObstacles [get] |
| float | ObstacleTimeHorizon [get, set] |
| Vector3 | Position [get, set] |
| float | Radius [get, set] |
| Radius of the agent. | |
| Vector3 | Velocity [get, set] |
Exposes properties of an Agent class.
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getset |
Radius of the agent.
Agents are modelled as circles/cylinders