Author Archives: Aron Granberg

Comments Cleared

You may have noticed that there are much fewer comments on the pages now. That’s because the very high number of comments on some pages caused them to slow down the site, sometimes it was really a pain opening some … Continue reading

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A* Pathfinding Project 3.0.8

Merry Christmas everyone! And as a christmas present, you can now download an updated version of the A* Pathfinding Project. Version 3.0.8! The major feature for this version is the beta of the Local Avoidance which I have been working … Continue reading

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Forums for the A* Pathfinding Project!

After getting through the simple installation of the bbPress plugin for wordpress, and the tedious process of finding out how to install plugins (as this seems to be different for different versions of bbPress). I have now got forums working … Continue reading

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Local Avoidance pt.2

I have been able to improve the local avoidance by some. I have changed how the limit (the part which is cut off from the VO cone) is calculated, and changed a bit in where the samples are put. I … Continue reading

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Local Avoidance

I have been trying to get some local avoidance working. It’s such a crucial part of AI movement and very close to pathfinding. So after reading quite a lot of papers about it I started coding my own attempt at … Continue reading

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A* Pathfinding Project 3.0 is Released!

So finally I have released version 3.0 of the A* Pathfinding Project. This version is a rewrite of everything. The user interface is completely new and it seems to be a tiny bit faster too, especially when counting with that … Continue reading

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Version 3.0 Sent to the Asset Store

Version 3.0 of the A* Pathfinding Project has now been sent to the Unity Asset Store for validation. Hopefully they will accept it.

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Version 3.0 Update

Hi everyone. Version 3.0 release date is nearing. So I thought I should share some news: New features I have implemented since the last video. Path pooling (reduces memory allocations) Max slope and max climb settings for grid graph More … Continue reading

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Version 3.0 sneak-peak

Hi Just wanted to post a video I made showing some of the new features of the A* Pathfinding Project 3.0. It shows some different graph generators as well as the funnel modifier and the simple smooth modifier.

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Hello world!

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